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Game Development

Quake 3 Game play with homing missile

Tips on compiling Quake III source code with VC++ 6.0

In the post "Modifying Quake3", I have explained how to compile the Quake III source code. In case you are not using Visual Studio 2003 but using developer studio for VC++ 6.0, here are some tips to compile using that.
Anup Shinde 12 Apr 2007
Grunt under fire - Quake3

Modifying Quake 3 - part 3 - Missile behavior

How to change the behavior of a rocket in Quake 3 and convert it into a homing missile. And few variations for this homing missile.
Anup Shinde 12 Apr 2007
Grunt under fire (Homing missile with fireworks)

Modifying Quake 3 - part 2- Gamer inputs

How Quake 3 works and we will create a mechanism to accept user input.
Anup Shinde 12 Apr 2007
Missile homing in on Grunt

Modifying Quake 3 - The Homing Missile Approach

How to compile and modify the Quake 3 source code to create a Homing Missile mod.
Anup Shinde 12 Apr 2007

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