Tips on compiling Quake III source code with VC++ 6.0

  11 April 2007
 

< Continued from Part 1:  Compiling Quake 3 source code

In the post  "Modifying Quake3", I have explained how to compile the Quake III source code. In case you are not using Visual Studio 2003 but using developer studio for VC++ 6.0, here are some tips to compile using that. Please read further...

If you are using VC++6, download the tool : prjconverter (search at google and you'll find it)

Copy that in your Quake 3 code sub-directory.

Open up a command window. Change directory to Quake 3 code sub-directory and type.

prjconverter quake3.sln

It should make some project files.

Now load up Quake 3 code in VC++. Click on Projects --> Active Configurations. Change it to Win32-Release.

Unload the UI Project, it can create problems while compiling. Make sure that the Quake 3 project has botlib and renderer as its depedencies.

< Continued from Part 1:  Compiling Quake 3 source code

Further...

Part 2: - Gamer inputs .... Continue reading > 

Part 3: - Missile behavior .... Continue reading > 




 

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